Counter-Strike is a first-person shooter in which players join
either the terrorist team, the counter-terrorist team, or become
spectators. Each team attempts to complete their mission objective
and/or eliminate the opposing team. Each round starts with the two teams
spawning simultaneously.
A player can choose to play as one of five different default character models (four for each side, although Counter-Strike: Condition Zero
added two extra models, bringing the total to ten). Players are
generally given a few seconds before the round begins (known as "freeze
time") to prepare and buy equipment, during which they cannot attack or
move. (one notable exception is that a player may receive damage during
freeze time. This happens when a map is changed to spawn players at a
certain height above the ground, thus causing fall damage to the player.
This is a method map designers use to alter the starting "HP"
of players on a map). They can't return to the buy area within a set
amount of time to buy more equipment (some custom maps included neutral
"buy zones" that could be used by both teams). Once the round has ended,
surviving players retain their equipment for use in the next round;
players who were killed begin the next round with the basic default
starting equipment.
Standard monetary bonuses are awarded for winning a round, losing a
round, killing an enemy, being the first to instruct a hostage to
follow, rescuing a hostage or planting (Terrorist)/defusing (Counter
terrorist) the bomb.
The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping
(in milliseconds). The scoreboard also indicates whether a player is
dead, carrying the bomb (on bomb maps), or is the VIP (on assassination
maps), although information on players on the opposing team is hidden
from a player until his/her death, as this information can be important.
Killed players become "spectators" for the duration of the round;
they cannot change their names before their next spawn, text chat cannot
be sent to or received from live players; and voice chat can only be
received from live players and not sent to them (unless the cvar sv_alltalk
is set to 1). Spectators are generally able to watch the rest of the
round from multiple selectable views, although some servers disable some
of these views to prevent dead players from relaying information about
living players to their teammates through alternative media (most
notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as "ghosting".
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